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Summary Period: 2004-07-16 to 2004-07-12 (Commits 4632-4681 of 9331)
passing player data to the commands function
175 lines of code changed in:
make it compile
1 lines of code changed in:
Replace the silly server spoofing checks with a more robust word filter check.
19 lines of code changed in:
this here is an example of the type of project we are creating
4 lines of code changed in:
if the user has wrong Winsock version, tell them what they should get.
11 lines of code changed in:
the server deserves much more respect than just covering one callsign impersonation.
2 lines of code changed in:
valgrind to the rescue, although yall will probably want to change it to that awful c++ initialization format
3 lines of code changed in:
default size for zones
2 lines of code changed in:
add documentation for zone and options objects
81 lines of code changed in:
touchup /record and /replay descriptions
46 lines of code changed in:
add /record commands, and fix mistake on /replay commands.
2 lines of code changed in:
add /record and /replay, and all of /replay commands.
6 lines of code changed in:
fix GCC warnings, including unused variable.
1 lines of code changed in:
speeling
2 lines of code changed in:
include <iostream> for hud renderer
2 lines of code changed in:
tell if there was an error opening file (we'll just say that there was errors reading from it).
4 lines of code changed in:
spelling.
3 lines of code changed in:
Break HUDui.cxx into one class per file
1462 lines of code changed in:
unused var warning
1 lines of code changed in:
add some more options.
22 lines of code changed in:
fix up some stuff.
17 lines of code changed in:
a bit disapointing, but it's for the best: take out CTF cheat kick.
3 lines of code changed in:
more debugging, and more information
3 lines of code changed in:
debug debug debug
6 lines of code changed in:
for some reason, that doesn't work. remove it for now, let's test around for a bit.
2 lines of code changed in:
cheat detection for MsgCaptureFlag by making sure the sender is really on either their own base if they have an opponent's flag, or someone else's base if they have their own flag. If not, then kick them unless they are on their own base with their own flag and this message was sent, then just ignore it. It is much like the logic a normal client uses to check whether or not to send the message in the first place.
18 lines of code changed in:
forget about k&r support -- use ansi prototypes
5 lines of code changed in:
PlayerInfo does its own check on callsign/email at player entering
39 lines of code changed in:
ws, cleanup
88 lines of code changed in:
float(true) == ?
6 lines of code changed in:
removing a dereference for player
174 lines of code changed in:
cleaning ctor/dtor of GameKeeper, distributing that
14 lines of code changed in:
player[] has completely gone
36 lines of code changed in:
typo
1 lines of code changed in:
instead of kicking laggy players, they should be made observers
3 lines of code changed in:
remove some more external dependencies
0 lines of code changed in:
GameKeeper'ize player[] in RecordReplay.cxx
56 lines of code changed in:
fix a segv
3 lines of code changed in:
remove a debug message that isn't valid for all cases
0 lines of code changed in:
render fonts with AA
increase min font sizes
clamp to whole pixel sizes
include proper font sizes for all posible configs
include small fonts
19 lines of code changed in:
> != <
1 lines of code changed in:
Chat and score fonts look like crap really small
Make the small fonts not look like crap
Add a min font size for the small font (2 pt just aint' gonna cut it ).
2 lines of code changed in:
player[] direct access removed
68 lines of code changed in:
replace "what to do here" with proper windows data dir inits.
data dir is allways at same level as exe on windows.
7 lines of code changed in:
fix bots
3 lines of code changed in:
give mipspro something to link or it might still fail
1 lines of code changed in:
add lag flag
1 lines of code changed in:
add tiny flag
2 lines of code changed in:
missing headers
3 lines of code changed in:
fix messagepanel command's usage response
2 lines of code changed in:
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