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Summary Period: 2005-11-19 to 2005-10-28 (Commits 8782-8831 of 9331)
type: CONF_CXFLAGS -> CONF_CXXFLAGS
1 lines of code changed in:
Follow Auto-conf/make rules. Try to free CFLAGS and similar to clients so they can eventually specify on make
154 lines of code changed in:
AC_PROG_RANLIB is deprecated now
0 lines of code changed in:
make font smaller as it would run well into the console before
1 lines of code changed in:
warn on undefs, ws
3 lines of code changed in:
don't check for undefined define
1 lines of code changed in:
avoid rare buffer overflow
3 lines of code changed in:
Better flush output sometime :)
2 lines of code changed in:
end of shot sent by server on behalf of hit players.
57 lines of code changed in:
always #define HAVE_SDL
3 lines of code changed in:
fix bzadmin-pdcurses, it now builds succesfully
7 lines of code changed in:
Formatting a MsgHit message, notifying that client is hit by a shot
15 lines of code changed in:
merge changes from 2.0.5. v2_0branch tagged as merge-2_0-2_1-4.
928 lines of code changed in:
When removing shot, get the Shot info before
5 lines of code changed in:
shorten laser
3 lines of code changed in:
explicitly cast to float to quell warnings
3 lines of code changed in:
merge changes from 2.0.5. v2_0branch tagged as merge-2_0-2_1-3.
51 lines of code changed in:
more thorough sniffing code for socklen_t. this should make solaris, aix and hpux happier without breaking anyone else. ripped out of openssh's aclocal.m4.
From that source: "Check for socklen_t: historically on BSD it is an int, and in POSIX 1g it is a type of its own, but some platforms use different types for the argument to getsockopt, getpeername, etc. So we have to test to find something that will work."
27 lines of code changed in:
update from cad: bogus autom4te.cache protection. handle corrupted/invalid cache dirs that will cause aclocal to fail. handle out-of-date cache dirs that autoconf 'should' recognize and but obviously doesn't for at least most current versions of autoconf resulting in an unnecessary failure. cache files shouldn't halt tools, especially when your own tools cause the invalid contents. stupid lame gnu build system tools.
117 lines of code changed in:
bzadmin does not quit after running commands specified by cli
2 lines of code changed in:
Adding errno.h include
1 lines of code changed in:
Double checking GM update
69 lines of code changed in:
Removing recursive definition. Help debugging while printing variables
6 lines of code changed in:
Adding primitive to check shot
101 lines of code changed in:
Removing cheat check on shot cinematic.
0 lines of code changed in:
Shot attribute computed at the receiver.
51 lines of code changed in:
Fixing score system. It is absolute now, not incremental.
8 lines of code changed in:
bzfs used to get all CPU available
1 lines of code changed in:
Fix handicap
79 lines of code changed in:
handicap server side
2 lines of code changed in:
handicap is computed server side, so cheat can be eventually detected.
It's a bit simplicistic and need a retuning
37 lines of code changed in:
merge changes from 2.0.5 (minus version-sniffing code). v2_0branch tagged as merge-2_0-2_1-2.
441 lines of code changed in:
Fix the logging of received message
1 lines of code changed in:
removing DR on remote tank using rx shot, and refactoring shot handling
60 lines of code changed in:
Adding a WorldShot, same as normal shot. So normal shot can be changed.
31 lines of code changed in:
Fix a lock on robot joining
1 lines of code changed in:
Some info are not available before entering
6 lines of code changed in:
extract single messages from the incoming datagram
38 lines of code changed in:
Always precede a Shot with an update in the tank position
4 lines of code changed in:
Putting messages on the same output frame, if possible
60 lines of code changed in:
more playercount fixes
3 lines of code changed in:
cleanups are nice and all, but there can NOT be any bzflag core headers included in bzAPI.h. Plugins may not have access to the full source and are often built seperate. The api is to be abstracted from bzflag.
37 lines of code changed in:
more hunter-team-ness
5 lines of code changed in:
fix player counts, limits, and teams in rabbit hunt mode
16 lines of code changed in:
protect playing.h by BUILDING_BZADMIN
2 lines of code changed in:
Suggestion for future bot join/leave from one session
2 lines of code changed in:
Some messages are bad for bot start
12 lines of code changed in:
set for no mode list case too
2 lines of code changed in:
er, need to stash the defaultHeight/Width if they're going to be used
5 lines of code changed in:
add sanity checks for attempting to get/set non-positive window dimensions. trying to figure out why a call to SDL_SetVideoMode would crash
12 lines of code changed in:
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