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Summary Period: 2004-01-13 to 2004-01-10 (Commits 2982-3031 of 9331)
Fix shoot through pyramids, though should rewrite something to have less err
1 lines of code changed in:
make tank color changes test bzdb texture on setings not if we found a color texture
1 lines of code changed in:
shoot through pyramids: more details
4 lines of code changed in:
let's remove the place-holder line. Now there are some relase blocking bug :)
0 lines of code changed in:
shoot through pyramids
3 lines of code changed in:
Can freeze client time (sun/stars) if server allow (just define fixedTime)
2 lines of code changed in:
the filter bug of no suffix matching is kinda significant.. needs to get fixed before release. shame on learner
6 lines of code changed in:
add MQ texture bug
3 lines of code changed in:
make 'checking callsign' message a DEBUG msg
1 lines of code changed in:
no more pointers in the new teambases code
50 lines of code changed in:
no team bases for teams with maxsize 0 in classic or random ctf maps
21 lines of code changed in:
onlyprepare team flags for teams with maxsize>0
29 lines of code changed in:
fix spawning off the the base in ctf
4 lines of code changed in:
oops, don't delete the bases when the last player leaves, if it's a bzw world
8 lines of code changed in:
more sanity checks
2 lines of code changed in:
sanity checks
4 lines of code changed in:
make ground use only the standard and zone ground textures
add ground texture names to BZDB
add inital support for user specified/map specified ground textures.
remove useColorTexture, key on if texturing is on, allways use color from texture for textured ground.
22 lines of code changed in:
really gone?
0 lines of code changed in:
speeling
1 lines of code changed in:
ws
1 lines of code changed in:
assure we don't loose last update to list server. Fix a bug listed in ?
17 lines of code changed in:
doc bug?
3 lines of code changed in:
fix zbuffer callback
5 lines of code changed in:
getSpawnPosition should ignore not ctf teams for base calcing
1 lines of code changed in:
IRIX build fixes & updated idb
1 lines of code changed in:
if n. of player are more then maxPlayer, should be a bug. (use maxPlayer then)
9 lines of code changed in:
Make sure the teamid is really a ctf team
2 lines of code changed in:
increase the not responding timeout to be just a smidgen more sure. this should help high impluse lag moments caused by client or server hiccups.
1 lines of code changed in:
init rotation field
2 lines of code changed in:
make sure bases are cleared out after done one game
5 lines of code changed in:
tick time is good enough for Roger (or was it Otto?)
5 lines of code changed in:
try and use flag grab/drop soudsn for menu
2 lines of code changed in:
fix /setpass parsing
12 lines of code changed in:
add comment about unhandled case in switch
3 lines of code changed in:
ws
9 lines of code changed in:
fixing compiler warning
9 lines of code changed in:
added pause time to idle stats
1 lines of code changed in:
display how long a player is paused in /idlestats for SportChick's sf request 874732
12 lines of code changed in:
notify players when reassigned to a different team on join
1 lines of code changed in:
more base refactoring
54 lines of code changed in:
word on right side of the parens
2 lines of code changed in:
announcement of what team is joined when the team is not what we was requested (including automatic). fulfills sf feature request 874440 too
35 lines of code changed in:
give the uncruft tail a default length again
1 lines of code changed in:
multi bases
1 lines of code changed in:
more base refactoring
21 lines of code changed in:
minor default bug
3 lines of code changed in:
follow the bouncing mac, added teambases.*
2 lines of code changed in:
more base refactoring
32 lines of code changed in:
Base refactoring for preparing to allow multiple bases per team
308 lines of code changed in:
more cruft
0 lines of code changed in:
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