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Summary Period: 2004-11-24 to 2004-11-16 (Commits 6032-6081 of 9331)
config path updates, use {} instead of ()
6 lines of code changed in:
callsign reject msgs
2 lines of code changed in:
Adjust callsign length comment. Improve other callsign reject messages.
6 lines of code changed in:
Well, I would like continue playing (with "c3po")
21 lines of code changed in:
- animated treads are optionned in the effects menu
- animated treads now support LODs
(BSP looks very ugly, and low LOD is missing 2 faces)
- removed double-rendering related to the mirror
- added a dash of color to the radar for death phydrvs
204 lines of code changed in:
hypotf may be faster in some implementations
6 lines of code changed in:
warnings
6 lines of code changed in:
make the mirror color inversion a little more generic
11 lines of code changed in:
- PZ tanks can shoot inside buildings while zoned
- the mirror changes color while zoned
15 lines of code changed in:
- tanks with the PZ flag can crush burrow if they aren't zoned
- general cleanup for logic involving the phantom zoned state
- robots respond to Steamroller with the same shape as players
91 lines of code changed in:
Take into account esr hints
0 lines of code changed in:
stop (or at least slow) the callsign madness
34 lines of code changed in:
just a tip in case bzflag is messed up
7 lines of code changed in:
fix-ups, and some extra stuff
11 lines of code changed in:
Initialize variables
3 lines of code changed in:
fix debug message formatting
1 lines of code changed in:
OpenGLGState now resets hasAlphaFunc
2 lines of code changed in:
clip all the celestial objects
10 lines of code changed in:
do not finalize() twice
0 lines of code changed in:
privatize finalize()
3 lines of code changed in:
don't use variables that haven't been initialized yet
3 lines of code changed in:
Kick players that transfer flag from others. Only the hit tank can do it.
7 lines of code changed in:
hack-off some faces
3 lines of code changed in:
constify: ouch, my retinas
1 lines of code changed in:
cleanup, before the screen glare gets too bad...
14 lines of code changed in:
simplify
9 lines of code changed in:
- fix ground shakes in experimental quality (try spinning in a far corner)
- Riva128 deficiency is not taken into account, wonder how they perform...
65 lines of code changed in:
nope
0 lines of code changed in:
unused "it" - trepan?
1 lines of code changed in:
AudioFile.cxx
1 lines of code changed in:
Quell warning
1 lines of code changed in:
eep
3 lines of code changed in:
great ws
610 lines of code changed in:
refit the last over-80 entry to 80 columns (with no intent to downplay the excellent effort and collaboration that went into the master ban list). several rewordings too.
6 lines of code changed in:
aren't these supposed to fit to 80 chars? fix typo too.
3 lines of code changed in:
reset FlagActive state upon dropping a flag (especially PZ) while paused
1 lines of code changed in:
sort for release planning
31 lines of code changed in:
add the latest files
11 lines of code changed in:
ws, my changes
8 lines of code changed in:
my changes
6 lines of code changed in:
timestamp in PlayerUpdate is not now, but the time all the state relate too
3 lines of code changed in:
make vc6 build work again
3 lines of code changed in:
ws
3 lines of code changed in:
one more touchup, for narrow fov
4 lines of code changed in:
much better
3 lines of code changed in:
capitalization consistency
11 lines of code changed in:
simplify the track mark culling option (none/fast/best)
18 lines of code changed in:
menu names are mroe consistent, and allow jumpjets for lower quality levels (it's a relatively cheap effect)
6 lines of code changed in:
FIXME
2 lines of code changed in:
display global as well as local groups on /showgroup
22 lines of code changed in:
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