Commit Log (Page 9 of 187)

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Summary Period: 2006-01-08 to 2005-12-26 (Commits 8882-8931 of 9331)

pimpinella 2006-01-08 12:39

fix

3 lines of code changed in:

pimpinella 2006-01-08 12:37

concrete timer interfaces

27 lines of code changed in:

atupone 2006-01-07 18:42

Send BZDB Variable Value on demand

69 lines of code changed in:

pimpinella 2006-01-07 14:55

return a pointer...

1 lines of code changed in:

pimpinella 2006-01-07 11:14

Timer Strategies encapsulate Timers such as the games countown mechanisms with their actions

71 lines of code changed in:

dtremenak 2006-01-06 16:42

don't crash on game entry

1 lines of code changed in:

brlcad 2006-01-06 03:32

rework the 'stuck' unsticking code to be time-based instead of frame-based so that behavior is consistent regardless of the framerate. instead of 100 frames, currently opting for 0.5 seconds before starting their eject. renamed the tense on the 'expelled' vars to present since it's what we need to do, not what we did.

39 lines of code changed in:

lan56 2006-01-06 00:06

link libcurl.a, not libcurldll.a; it doesn't (shouldn't?) exist

2 lines of code changed in:

brlcad 2006-01-05 21:34

idbans do not respect the antiban permission; idbans report the wrong time remaining on a idbanlist; a banned registered player that gets added to both the banList and idBanList is not listed in the latter on a idbanlist yet prevented from joining even after the ban is removed from the banList... if banning is going to auto-add to multiple lists, unbanning should do the same -- if it cannot, then should not add to multiple lists, just asking for admin problems. why are there multiple lists in the first place (3?!).. asking for problems like this

8 lines of code changed in:

jeffm2501 2006-01-05 17:09

update from 2_0_branch

3 lines of code changed in:

atupone 2006-01-05 10:58

Removing garbage :/

1 lines of code changed in:

atupone 2006-01-05 10:19

Be cautious when removing element from a list while traversing it

3 lines of code changed in:

lan56 2006-01-04 23:10

answer feature request #1380388: allow the user to enter an ending time in place of # of seconds to -time

34 lines of code changed in:

dtremenak 2006-01-04 14:34

merge changes from 2.0.5. v2_0branch tagged as merge-2_0-2_1-8.

1669 lines of code changed in:

davidtrowbridge 2006-01-03 21:33

assign copyright on python examples

3 lines of code changed in:

brlcad 2006-01-03 18:33

as the world turns, update copyright to 2006 since these are the days of our lives

877 lines of code changed in:

galkire 2006-01-03 15:24

language and typo fixes, copyright date updated

20 lines of code changed in:

brlcad 2006-01-03 14:37

another massive reworking. put the file organization near the end, add a description of the game (this is the readme after all), mention the project website in addition to the main website, tell em how to get a cvs checkout if their so inclined with a warning heed of thought expected. add a communication section mentioning details on the irc channel, mailing lists, bulletin boards, forums, and wiki.

168 lines of code changed in:

brlcad 2006-01-03 13:18

the mailing list section was outdated/wrong, so fix it too. mention the sf.net project mailing list pages instead since that's where all the action is now.

10 lines of code changed in:

brlcad 2006-01-03 13:03

additional speling

5 lines of code changed in:

brlcad 2006-01-03 12:56

large rewrite of the compilation and installation instructions providing a usual quick install path, and a more detailed verbose version that explains everything. update aspects of the source hierarchy that have changed while we're in here. provide a quick reference to all the AUTHORS up front as well, everyone's contributions deserve visibility.

122 lines of code changed in:

atupone 2006-01-02 18:42

Reduce size of MsgShotBegin

27 lines of code changed in:

atupone 2006-01-02 17:29

Limiting player access to the space allocated : getPlayersSize() introduced

23 lines of code changed in:

atupone 2006-01-01 18:26

Send variable status only to the first player of a shared connection

6 lines of code changed in:

atupone 2006-01-01 18:22

I should have checked better my commit. Fix segv

1 lines of code changed in:

brlcad 2005-12-31 01:24

someone broke the key-driving rotational acceleration dampening, feels like 1.7 key driving again

3 lines of code changed in:

atupone 2005-12-30 19:26

Test for tcp connection shutdown

22 lines of code changed in:

atupone 2005-12-30 18:33

After a net error, remove the connection from the list of all connection

7 lines of code changed in:

atupone 2005-12-30 11:36

No need to get message reply locally

0 lines of code changed in:

atupone 2005-12-30 11:04

MsgHit can be sent via UDP

1 lines of code changed in:

brlcad 2005-12-29 18:53

bad declaration, no donut for you

0 lines of code changed in:

brlcad 2005-12-29 18:44

missing declaration of bz_setPlayerAdmin()

1 lines of code changed in:

atupone 2005-12-29 11:29

Specify options to add to cvs2pl

1 lines of code changed in:

atupone 2005-12-29 11:11

Fixing make dist

3 lines of code changed in:

atupone 2005-12-29 11:09

unused variable should go to /dev/null

0 lines of code changed in:

brlcad 2005-12-29 02:56

Prevent bzfs denial-of-service infinite loop; Minimize attempts to crash servers with malformed messages; merge from v2_0branch: Fixed issue with denial-of-service message attacks

3 lines of code changed in:

brlcad 2005-12-29 02:50

merge the denial-of-service changes from v2_0branch to HEAD, prevent an infinite loop in the tokenizer

8 lines of code changed in:

brlcad 2005-12-29 02:49

merge the denial-of-service changes from v2_0branch to HEAD, check for garbage messages

58 lines of code changed in:

lan56 2005-12-28 23:34

check if we are falling when we want to pause. it previously only checked if we had jumped

2 lines of code changed in:

lan56 2005-12-28 23:22

check if the message is to be shown at all before we get involved (except for a few msgs that appearantly must be shown)

4 lines of code changed in:

lan56 2005-12-28 22:38

don't inform hunters of stealthy prey

1 lines of code changed in:

lan56 2005-12-28 22:32

make the font smaller, it was starting to run into the console

1 lines of code changed in:

lan56 2005-12-28 22:25

if the hunted has ST, the hunter shouldn't be informed if they are spotted as GM lock on and identify don't inform either

2 lines of code changed in:

menotume 2005-12-28 14:57

Fix bzfquery.php for MsgGameTime and socket buffering.

27 lines of code changed in:

atupone 2005-12-27 15:59

Ading my changes

11 lines of code changed in:

atupone 2005-12-27 15:34

Adding instruction to update ChangeLog before doing the release

3 lines of code changed in:

atupone 2005-12-27 14:52

Adding a ChangeLog generator

3219 lines of code changed in:

atupone 2005-12-26 09:20

Bots share connection with main player

70 lines of code changed in:

atupone 2005-12-26 08:06

Adding PlayerId parameters to sendEnter, sendAlive, sendKilled.
Adding newPlayer proc

32 lines of code changed in:

atupone 2005-12-26 05:59

Don't change client kind on subsequent players sharing the connection

2 lines of code changed in:

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