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Summary Period: 2005-08-14 to 2005-08-10 (Commits 8132-8181 of 9331)
weak detection of replay servers
4 lines of code changed in:
match dim to ScoreboardRenderer
1 lines of code changed in:
spread the icons
8 lines of code changed in:
- added colored "icons" for list server entries ("listIcons")
(kept some red coloring to indicate shot count)
- disabled opacity setting after Console is done
(who thought that inverting opacity's value was a good idea?)
- FontManager still needs some serious tweakin' :)
129 lines of code changed in:
touchup
4 lines of code changed in:
expand dontWait's functionality (avoid initial enter delays)
9 lines of code changed in:
add script to help automate new plug-in creation ( thanks bear person)
20 lines of code changed in:
experimental server list coloring
9 lines of code changed in:
enable colored labels
15 lines of code changed in:
plugins for the mac
5 lines of code changed in:
plug a leak
3 lines of code changed in:
fix triangulated texcoords
1 lines of code changed in:
simplify usage of std::vector
4 lines of code changed in:
add the new files
245 lines of code changed in:
- server side mesh triangulation (needs flattening, etc...)
311 lines of code changed in:
- "/record stop" now flushes the buffer
- better filename reporting (for record and replay)
28 lines of code changed in:
add /killall
269 lines of code changed in:
Speed up robots joins
20 lines of code changed in:
Acceleration check does not work good. Better use ./bzfs -a for that
0 lines of code changed in:
Acc test not enabled when player is dead
3 lines of code changed in:
Disable Acceleration test at all, when negative, and set default to -1
2 lines of code changed in:
sizeof of an array seems to report the size of the pointer :(
3 lines of code changed in:
take out the teselator since bzfs will do it now
54 lines of code changed in:
make it work on leeeenox
6 lines of code changed in:
new functions to check bzdb vars, there permisions
set the perms and stuff for vars when they are set to allow new vars to be added.
76 lines of code changed in:
if MSVC has an equivalent to -WShadow, please enable it
3 lines of code changed in:
put the missing code back in.
make what should be const, const,
add filter function so plugins can get valid paths.
31 lines of code changed in:
don't automacily load some secret hidden file for calsign filtering, unless we WANT to filter callsigns.
8 lines of code changed in:
There and Back Again.
5 lines of code changed in:
no longer const
2 lines of code changed in:
default handler for URLs to NULL
1 lines of code changed in:
add ability for the URL job to support HTTP post
21 lines of code changed in:
Trying to put a limit on max acceleration allowed
62 lines of code changed in:
Adding methid to set/get positional status
21 lines of code changed in:
Do not need to new spawnPosition just to call ctor
9 lines of code changed in:
Removing the global lastState. Using only the GameKeeper one.
37 lines of code changed in:
/flag /kick /kill /banlist /hostbanlist use ServerCommand
77 lines of code changed in:
less warnings
9 lines of code changed in:
annoying warnings
1 lines of code changed in:
haven't heard any complaints about context switching lately, demote the DEBUGs
9 lines of code changed in:
remove lame DEBUG3
1 lines of code changed in:
no more full reset ... still works for everyone?
6 lines of code changed in:
remove sphere shadows (they look terrible)
8 lines of code changed in:
allow locking of the last GM on shot-limited servers
19 lines of code changed in:
update sample plugins with new / command callback
6 lines of code changed in:
make custom slash commands provide a list of params in adition to a real working message string
21 lines of code changed in:
/reset /shutdown /superkill /gameover /countdown updated to use ServerCommand
81 lines of code changed in:
add record functions
8 lines of code changed in:
remove old text based doc in favor of new HTML hotness
0 lines of code changed in:
update HTML docs to be current
436 lines of code changed in:
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