Commit Log (Page 34 of 187)

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Summary Period: 2005-06-01 to 2005-05-28 (Commits 7632-7681 of 9331)

jeffm2501 2005-06-01 16:44

call the method the man says we should call to start a job

1 lines of code changed in:

jeffm2501 2005-06-01 14:43

untested "sound player" plugin for team and general sounds

208 lines of code changed in:

jeffm2501 2005-06-01 11:45

make it actualy RUN

35 lines of code changed in:

jeffm2501 2005-05-31 20:24

use the cool URL filter thing trepan set up

14 lines of code changed in:

jeffm2501 2005-05-31 20:06

add a message that has the client go and prefect a resource from a URL, while it's running.
This can be used for special features like sounds that the server may call.
TODO, make it only use URLs from the valid URL mask thingy that trepan set up

192 lines of code changed in:

jeffm2501 2005-05-31 17:36

let event shots use a real world shot Id, as well as API weaps

15 lines of code changed in:

jeffm2501 2005-05-31 17:14

let bzdb var _noRemoteSounds turn of server defined custom sounds, for those who like the silent games

4 lines of code changed in:

jeffm2501 2005-05-31 16:29

send play sound message when it needs to be sent

2 lines of code changed in:

menotume 2005-05-31 16:20

FIXED vertical location of labels in renderNotPlaying and renderRoaming when
radar is set to opaque.

4 lines of code changed in:

dtremenak 2005-05-31 15:48

add ?action=LIST to the list server URL so we get the server list instead of the query form

2 lines of code changed in:

dtremenak 2005-05-31 15:24

fix bug 1110919 - meaningless type qualifier in cast

1 lines of code changed in:

menotume 2005-05-31 15:06

Reduce spacing between 'kills' and 'player' columns in scoreboard

4 lines of code changed in:

jeffm2501 2005-05-31 14:44

update to new non crashing player info methods.
play client custom ancoument sounds when people go on rampages and stuff
HEADSHOT!

7 lines of code changed in:

jeffm2501 2005-05-31 14:41

fix crash in getPlayer Data when player dosn't have a flag.

25 lines of code changed in:

chestal 2005-05-31 14:21

make it work for the else people again

1 lines of code changed in:

chestal 2005-05-31 14:19

ws

4 lines of code changed in:

atupone 2005-05-31 14:18

Don't forget data from recalibration when error, just don't change frequency

4 lines of code changed in:

jeffm2501 2005-05-31 13:21

all string params passed into the API should be const char*
all strings pased out of the API should be bzApiStrings
This should be the last of the STL remoal.

19 lines of code changed in:

davidtrowbridge 2005-05-31 04:44

bump binding version, since things seem to run OK

1 lines of code changed in:

davidtrowbridge 2005-05-31 04:41

update for API changes

11 lines of code changed in:

davidtrowbridge 2005-05-31 04:40

it's 'BZDB', not 'BZD'

12 lines of code changed in:

davidtrowbridge 2005-05-31 03:17

well, this might crash, but at least it compiles

5 lines of code changed in:

jeffm2501 2005-05-31 02:57

automaticly check for a python plugin on launch

4 lines of code changed in:

jeffm2501 2005-05-31 02:56

expose bzdb set functions

53 lines of code changed in:

jeffm2501 2005-05-31 02:38

add callback to let one plugin install an extension handaler to be called for other plugins.
This will help with plugins that are just bindings to other scripting languages, like ohh say PYTHON.

80 lines of code changed in:

jeffm2501 2005-05-31 02:06

make compatable with new API version

4 lines of code changed in:

jeffm2501 2005-05-31 01:59

this time commit the REAL code

723 lines of code changed in:

dbrosius 2005-05-31 01:49

fixee some

2 lines of code changed in:

atupone 2005-05-31 01:20

Protect when we don't have dsound.h

4 lines of code changed in:

jeffm2501 2005-05-31 01:15

remove STL form api
consolodate event enumerations to use only the API ones
add container classes to API

96 lines of code changed in:

jeffm2501 2005-05-30 16:58

include that what has the #def before you check it

2 lines of code changed in:

atupone 2005-05-30 16:27

Avoiding a quite impossible divide by 0 (?)

9 lines of code changed in:

atupone 2005-05-30 16:25

Let build again in windows with SDL and dsound.h

1 lines of code changed in:

davidtrowbridge 2005-05-29 18:04

implement BZFlag.DebugMessage()

12 lines of code changed in:

davidtrowbridge 2005-05-29 17:46

implement Player.Kick() and Player.RemoveFlag()

17 lines of code changed in:

davidtrowbridge 2005-05-29 17:36

give all the player functions keyword mode

9 lines of code changed in:

davidtrowbridge 2005-05-29 17:31

implement Player.Kill()

18 lines of code changed in:

davidtrowbridge 2005-05-29 17:20

actually, since it's so easy, move things like Kick() and Kill() into the Player class right now

34 lines of code changed in:

davidtrowbridge 2005-05-29 17:14

stub out the rest of the "general" API functions. include a note in binding-thoughts about possibly moving some of these into the Player class

60 lines of code changed in:

menotume 2005-05-29 13:47

Allow greater range of radar size setting in GUI Options Menu

30 lines of code changed in:

davidtrowbridge 2005-05-28 21:13

refactor stuff out into a function to dramatically reduce code size

20 lines of code changed in:

davidtrowbridge 2005-05-28 20:48

add 'GetBool', 'GetDouble' and 'GetInt' methods to the BZDB object, for hooking into BZDB's evaluation

59 lines of code changed in:

davidtrowbridge 2005-05-28 19:32

make sure the mapping protocol works

1 lines of code changed in:

davidtrowbridge 2005-05-28 19:10

huh, this decref is crashing for some reason. comment it out for now

2 lines of code changed in:

davidtrowbridge 2005-05-28 19:04

make things run again, mostly. Handler::process needs to pure virtual, since that class is abstract, and there's no vtable in the symbol table to link in. also properly create lists for event handlers

45 lines of code changed in:

davidtrowbridge 2005-05-28 18:32

add a bzdb object to the BZFlag module

9 lines of code changed in:

davidtrowbridge 2005-05-28 18:27

this might be how this is supposed to work...

13 lines of code changed in:

davidtrowbridge 2005-05-28 18:10

add mapping functions. looks like this should let us expose BZDB as if it were just a normal dictionary

50 lines of code changed in:

davidtrowbridge 2005-05-28 18:03

start adding a type for BZDB

94 lines of code changed in:

dtremenak 2005-05-28 17:36

that should have been flagType not flag...print the flag the shot was fired with, not the flag your tank has, which would just be stupid

2 lines of code changed in:

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