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Summary Period: 2005-06-01 to 2005-05-28 (Commits 7632-7681 of 9331)
call the method the man says we should call to start a job
1 lines of code changed in:
untested "sound player" plugin for team and general sounds
208 lines of code changed in:
make it actualy RUN
35 lines of code changed in:
use the cool URL filter thing trepan set up
14 lines of code changed in:
add a message that has the client go and prefect a resource from a URL, while it's running.
This can be used for special features like sounds that the server may call.
TODO, make it only use URLs from the valid URL mask thingy that trepan set up
192 lines of code changed in:
let event shots use a real world shot Id, as well as API weaps
15 lines of code changed in:
let bzdb var _noRemoteSounds turn of server defined custom sounds, for those who like the silent games
4 lines of code changed in:
send play sound message when it needs to be sent
2 lines of code changed in:
FIXED vertical location of labels in renderNotPlaying and renderRoaming when
radar is set to opaque.
4 lines of code changed in:
add ?action=LIST to the list server URL so we get the server list instead of the query form
2 lines of code changed in:
fix bug 1110919 - meaningless type qualifier in cast
1 lines of code changed in:
Reduce spacing between 'kills' and 'player' columns in scoreboard
4 lines of code changed in:
update to new non crashing player info methods.
play client custom ancoument sounds when people go on rampages and stuff
HEADSHOT!
7 lines of code changed in:
fix crash in getPlayer Data when player dosn't have a flag.
25 lines of code changed in:
make it work for the else people again
1 lines of code changed in:
ws
4 lines of code changed in:
Don't forget data from recalibration when error, just don't change frequency
4 lines of code changed in:
all string params passed into the API should be const char*
all strings pased out of the API should be bzApiStrings
This should be the last of the STL remoal.
19 lines of code changed in:
bump binding version, since things seem to run OK
1 lines of code changed in:
update for API changes
11 lines of code changed in:
it's 'BZDB', not 'BZD'
12 lines of code changed in:
well, this might crash, but at least it compiles
5 lines of code changed in:
automaticly check for a python plugin on launch
4 lines of code changed in:
expose bzdb set functions
53 lines of code changed in:
add callback to let one plugin install an extension handaler to be called for other plugins.
This will help with plugins that are just bindings to other scripting languages, like ohh say PYTHON.
80 lines of code changed in:
make compatable with new API version
4 lines of code changed in:
this time commit the REAL code
723 lines of code changed in:
fixee some
2 lines of code changed in:
Protect when we don't have dsound.h
4 lines of code changed in:
remove STL form api
consolodate event enumerations to use only the API ones
add container classes to API
96 lines of code changed in:
include that what has the #def before you check it
2 lines of code changed in:
Avoiding a quite impossible divide by 0 (?)
9 lines of code changed in:
Let build again in windows with SDL and dsound.h
1 lines of code changed in:
implement BZFlag.DebugMessage()
12 lines of code changed in:
implement Player.Kick() and Player.RemoveFlag()
17 lines of code changed in:
give all the player functions keyword mode
9 lines of code changed in:
implement Player.Kill()
18 lines of code changed in:
actually, since it's so easy, move things like Kick() and Kill() into the Player class right now
34 lines of code changed in:
stub out the rest of the "general" API functions. include a note in binding-thoughts about possibly moving some of these into the Player class
60 lines of code changed in:
Allow greater range of radar size setting in GUI Options Menu
30 lines of code changed in:
refactor stuff out into a function to dramatically reduce code size
20 lines of code changed in:
add 'GetBool', 'GetDouble' and 'GetInt' methods to the BZDB object, for hooking into BZDB's evaluation
59 lines of code changed in:
make sure the mapping protocol works
1 lines of code changed in:
huh, this decref is crashing for some reason. comment it out for now
2 lines of code changed in:
make things run again, mostly. Handler::process needs to pure virtual, since that class is abstract, and there's no vtable in the symbol table to link in. also properly create lists for event handlers
45 lines of code changed in:
add a bzdb object to the BZFlag module
9 lines of code changed in:
this might be how this is supposed to work...
13 lines of code changed in:
add mapping functions. looks like this should let us expose BZDB as if it were just a normal dictionary
50 lines of code changed in:
start adding a type for BZDB
94 lines of code changed in:
that should have been flagType not flag...print the flag the shot was fired with, not the flag your tank has, which would just be stupid
2 lines of code changed in:
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