Commit Log (Page 126 of 187)

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Summary Period: 2004-01-14 to 2004-01-13 (Commits 3032-3081 of 9331)

brlcad 2004-01-14 21:28

assertion reached

6 lines of code changed in:

jeffm2501 2004-01-14 21:17

remove MQ/CB bug item cus it's fixed now

0 lines of code changed in:

jeffm2501 2004-01-14 21:11

remove commented code
add bzdb items for impending removal of dither and smothing options.

2 lines of code changed in:

dbrosius 2004-01-14 20:57

no ifs ands or buts, bots can not be allowed above ground

1 lines of code changed in:

jeffm2501 2004-01-14 20:12

put texture filter to use in BZDB

3 lines of code changed in:

jeffm2501 2004-01-14 20:09

move maxQuality and quality triger limits into bzdb

7 lines of code changed in:

jeffm2501 2004-01-14 19:49

make it acutlay save the experiemental qauality
make menu set the stuff properly.

5 lines of code changed in:

jeffm2501 2004-01-14 19:35

it's an ID, not a number!! :)
also make textures on with high quality

4 lines of code changed in:

atupone 2004-01-14 18:31

bots do not shoot inside building. Heard MAC complains

12 lines of code changed in:

jeffm2501 2004-01-14 18:31

merge texture mode into quality seting, add experimental quality setting for enhanced effects.

24 lines of code changed in:

jeffm2501 2004-01-14 17:49

add roam zoom FOV limits to BZDB, set them to sane values.

7 lines of code changed in:

atupone 2004-01-14 17:01

Fix cast warning

2 lines of code changed in:

chestal 2004-01-14 16:58

assume that shininess problem is related to the described core gl problem; gone for me at the moment

0 lines of code changed in:

atupone 2004-01-14 16:57

Bunny hunt issue seems gone

0 lines of code changed in:

chestal 2004-01-14 16:20

-maxidle kicks pausing players, too

13 lines of code changed in:

atupone 2004-01-14 16:06

Bug on changing resolution has gone. Problem is still in, and fully described

0 lines of code changed in:

atupone 2004-01-14 16:00

bzfs & listserver synch fixed

0 lines of code changed in:

larsl 2004-01-14 15:50

Added the falling bots bug

4 lines of code changed in:

larsl 2004-01-14 15:48

Bots should spawn on bases, if they fall it's their own fault

0 lines of code changed in:

larsl 2004-01-14 15:44

Don't spawn bots on their bases, they can fall down

4 lines of code changed in:

larsl 2004-01-14 15:35

Removed CTF bot spawn bug

0 lines of code changed in:

larsl 2004-01-14 15:34

Spawn bots on their bases in CTF, like real players

1 lines of code changed in:

atupone 2004-01-14 15:02

Yeah, this shoud explain killed by teammate, problem with rabbit and others

2 lines of code changed in:

jeffm2501 2004-01-14 14:02

fix pyrwall textures

1 lines of code changed in:

larsl 2004-01-14 13:17

Removed flag drop bug

0 lines of code changed in:

chestal 2004-01-14 13:06

base colors are fixed

0 lines of code changed in:

jeffm2501 2004-01-14 12:58

only set base texture stuff if we are in texture mode and have a valid basetop texture

1 lines of code changed in:

larsl 2004-01-14 12:37

Use the same texture repeat mechanism for all four base walls

1 lines of code changed in:

larsl 2004-01-14 11:43

Added a wrapper to pdcurses_adapter.h (resize_term() -> resizeterm()), bzadmin builds --with-xcurses again, this might make it easier to port to the Windows pdcurses

3 lines of code changed in:

brlcad 2004-01-14 07:59

speeling

1 lines of code changed in:

larsl 2004-01-14 06:14

Added flag drop bug with multiple bases

5 lines of code changed in:

chestal 2004-01-14 05:58

bots do not sapwn on base after capture

4 lines of code changed in:

chestal 2004-01-14 05:39

all your bases are belong to whitish

2 lines of code changed in:

chestal 2004-01-14 05:38

team flag assumption in server no longer applies

0 lines of code changed in:

chestal 2004-01-14 05:37

hopefully fix all assumptions that flag[i] is teamflag for team i

45 lines of code changed in:

dbrosius 2004-01-14 03:54

doc the team flag id problem

4 lines of code changed in:

dbrosius 2004-01-14 01:42

add density info

1 lines of code changed in:

dbrosius 2004-01-14 01:33

small re-org

63 lines of code changed in:

jeffm2501 2004-01-14 01:32

*** empty log message ***

3 lines of code changed in:

jeffm2501 2004-01-14 01:24

texture names into BZDB
use hunter team name for rabbit mode
remove usage of "std_" box and pyramid textures
all textures now use texture colors
if texture load fails drop to no texture style usage.

68 lines of code changed in:

brlcad 2004-01-14 01:14

probably need a space

1 lines of code changed in:

brlcad 2004-01-14 01:13

add the optional -cr option value

19 lines of code changed in:

atupone 2004-01-14 01:06

unused variable dropped

0 lines of code changed in:

brlcad 2004-01-14 00:56

you say potato, I say density

3 lines of code changed in:

brlcad 2004-01-14 00:24

option to -cr

1 lines of code changed in:

brlcad 2004-01-14 00:14

do not forget the precious manpage (xml will be synced later) update for the optional -cr parameter.

4 lines of code changed in:

brlcad 2004-01-14 00:06

added an optional parameter to -cr to specify the city size (some sort of twisted integer building density).
this should allow players to regain the density in 1.7 (set to 4, i believe).
fulfills sf request 861329.

23 lines of code changed in:

dbrosius 2004-01-13 22:47

#pragma warning is a VC, not a WIN32 thing

90 lines of code changed in:

jeffm2501 2004-01-13 20:25

fix up coloring with no textures.
only force white when using a texture for tanks ( still need to do buildings proper ).
Replace override color with efectiveTeam, and set textures and colors properly so MQ and CB work with team color textures
Add some folders to the VC7 project for org.
Group player rendering vars
change player::addplayer to player::addToScene since that's what it really does.

105 lines of code changed in:

brlcad 2004-01-13 19:57

nice to have tupone fix bugs that I provoke

0 lines of code changed in:

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