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Summary Period: 2004-01-14 to 2004-01-13 (Commits 3032-3081 of 9331)
assertion reached
6 lines of code changed in:
remove MQ/CB bug item cus it's fixed now
0 lines of code changed in:
remove commented code
add bzdb items for impending removal of dither and smothing options.
2 lines of code changed in:
no ifs ands or buts, bots can not be allowed above ground
1 lines of code changed in:
put texture filter to use in BZDB
3 lines of code changed in:
move maxQuality and quality triger limits into bzdb
7 lines of code changed in:
make it acutlay save the experiemental qauality
make menu set the stuff properly.
5 lines of code changed in:
it's an ID, not a number!! :)
also make textures on with high quality
4 lines of code changed in:
bots do not shoot inside building. Heard MAC complains
12 lines of code changed in:
merge texture mode into quality seting, add experimental quality setting for enhanced effects.
24 lines of code changed in:
add roam zoom FOV limits to BZDB, set them to sane values.
7 lines of code changed in:
Fix cast warning
2 lines of code changed in:
assume that shininess problem is related to the described core gl problem; gone for me at the moment
0 lines of code changed in:
Bunny hunt issue seems gone
0 lines of code changed in:
-maxidle kicks pausing players, too
13 lines of code changed in:
Bug on changing resolution has gone. Problem is still in, and fully described
0 lines of code changed in:
bzfs & listserver synch fixed
0 lines of code changed in:
Added the falling bots bug
4 lines of code changed in:
Bots should spawn on bases, if they fall it's their own fault
0 lines of code changed in:
Don't spawn bots on their bases, they can fall down
4 lines of code changed in:
Removed CTF bot spawn bug
0 lines of code changed in:
Spawn bots on their bases in CTF, like real players
1 lines of code changed in:
Yeah, this shoud explain killed by teammate, problem with rabbit and others
2 lines of code changed in:
fix pyrwall textures
1 lines of code changed in:
Removed flag drop bug
0 lines of code changed in:
base colors are fixed
0 lines of code changed in:
only set base texture stuff if we are in texture mode and have a valid basetop texture
1 lines of code changed in:
Use the same texture repeat mechanism for all four base walls
1 lines of code changed in:
Added a wrapper to pdcurses_adapter.h (resize_term() -> resizeterm()), bzadmin builds --with-xcurses again, this might make it easier to port to the Windows pdcurses
3 lines of code changed in:
speeling
1 lines of code changed in:
Added flag drop bug with multiple bases
5 lines of code changed in:
bots do not sapwn on base after capture
4 lines of code changed in:
all your bases are belong to whitish
2 lines of code changed in:
team flag assumption in server no longer applies
0 lines of code changed in:
hopefully fix all assumptions that flag[i] is teamflag for team i
45 lines of code changed in:
doc the team flag id problem
4 lines of code changed in:
add density info
1 lines of code changed in:
small re-org
63 lines of code changed in:
*** empty log message ***
3 lines of code changed in:
texture names into BZDB
use hunter team name for rabbit mode
remove usage of "std_" box and pyramid textures
all textures now use texture colors
if texture load fails drop to no texture style usage.
68 lines of code changed in:
probably need a space
1 lines of code changed in:
add the optional -cr option value
19 lines of code changed in:
unused variable dropped
0 lines of code changed in:
you say potato, I say density
3 lines of code changed in:
option to -cr
1 lines of code changed in:
do not forget the precious manpage (xml will be synced later) update for the optional -cr parameter.
4 lines of code changed in:
added an optional parameter to -cr to specify the city size (some sort of twisted integer building density).
this should allow players to regain the density in 1.7 (set to 4, i believe).
fulfills sf request 861329.
23 lines of code changed in:
#pragma warning is a VC, not a WIN32 thing
90 lines of code changed in:
fix up coloring with no textures.
only force white when using a texture for tanks ( still need to do buildings proper ).
Replace override color with efectiveTeam, and set textures and colors properly so MQ and CB work with team color textures
Add some folders to the VC7 project for org.
Group player rendering vars
change player::addplayer to player::addToScene since that's what it really does.
105 lines of code changed in:
nice to have tupone fix bugs that I provoke
0 lines of code changed in:
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