Commit Log (Page 70 of 187)

back to main page

Pages: « Previous 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 Next »

Summary Period: 2004-11-01 to 2004-10-29 (Commits 5832-5881 of 9331)

atupone 2004-11-01 11:03

fixing Hide Flag owned by tank shown as PZ

9 lines of code changed in:

atupone 2004-11-01 10:22

Don't seg-fault when is too early to get myTank or World

8 lines of code changed in:

trepan 2004-10-31 21:25

better fix, and split the list

56 lines of code changed in:

dtremenak 2004-10-31 21:17

provide additional information for bad captures (player location and team)

6 lines of code changed in:

dtremenak 2004-10-31 21:08

more consistent formatting of debug messages, missing linebreaks

2 lines of code changed in:

trepan 2004-10-31 20:38

glstate oddness, and touchups for narrow tank track marks

49 lines of code changed in:

lan56 2004-10-31 15:36

whoops

3 lines of code changed in:

lan56 2004-10-31 15:14

and in case they don't have mingw32 or cygwin and they're on windows (for cases like http://sourceforge.net/forum/forum.php?thread_id=1143539&forum_id=33286)

5 lines of code changed in:

lan56 2004-10-31 14:50

provide a BZ_BUILD_OS for Cygwin

11 lines of code changed in:

lan56 2004-10-31 14:39

take out a trap to define DEBUG even when not desired

3 lines of code changed in:

trepan 2004-10-31 12:56

- added menu option for track marks (should make a new effects menu?)
- changed physics driver angular velocity to radians/sec internally

59 lines of code changed in:

trepan 2004-10-31 03:33

improve the dimmed-in-building detection

47 lines of code changed in:

trepan 2004-10-31 02:42

don't dim the world for players (observers) outside of the world bounds

3 lines of code changed in:

trepan 2004-10-31 01:26

- send physics driver information over the wire
(same size packets if not on a physics driver)
- bump the protocol & revision

45 lines of code changed in:

trepan 2004-10-31 01:24

track marks work on physics drivers, prelude to p.d. dead-reck

63 lines of code changed in:

amathis101 2004-10-30 23:47

small comment error

2 lines of code changed in:

lan56 2004-10-30 23:21

add trackmarks.cxx

11 lines of code changed in:

dtremenak 2004-10-30 23:12

Straighten out assert.h inclusion. Include it in files that use it, and not in files that don't.

11 lines of code changed in:

dtremenak 2004-10-30 22:40

don't crash when destroying tracks

6 lines of code changed in:

dtremenak 2004-10-30 22:00

missing header

1 lines of code changed in:

lan56 2004-10-30 20:52

+files

14 lines of code changed in:

dtremenak 2004-10-30 20:35

better scaling and positioning of main menu title
allow main menu title of arbitrary dimensions

20 lines of code changed in:

trepan 2004-10-30 20:29

limit the trackmarks to experimental quality with zbuffering

7 lines of code changed in:

trepan 2004-10-30 20:22

- fix the OO darkening with respect to pyramids
- add track marks (initially treadmarks and puddles)
- require proper culling
- require better placement algorithm
(especially treads, they aren't uniformly spaced,
and can appear in the air)

388 lines of code changed in:

amathis101 2004-10-30 19:10

/serverquery command...

24 lines of code changed in:

atupone 2004-10-30 08:09

fix team flag color

4 lines of code changed in:

trepan 2004-10-30 04:16

my god, it's full of stars -- fixed

12 lines of code changed in:

trepan 2004-10-30 02:37

better way to disable the weapons

8 lines of code changed in:

trepan 2004-10-30 02:17

- colored the mirror
- dimmed the view while inside a building
- moved the 8th dim scene nodes into their obstacles (O(0) lookup)
- added BZDB '_weapon' to disable world weapons

380 lines of code changed in:

trepan 2004-10-30 01:36

inlines in the cxx file don't allow the function to be exported

4 lines of code changed in:

lan56 2004-10-30 00:54

make very frequently called functions inline, pt. 2

51 lines of code changed in:

lan56 2004-10-30 00:16

make very frequently called functions inline

27 lines of code changed in:

brlcad 2004-10-29 22:21

oops, this wasn't supposed to have been commited. it was a first bad attempt at a /msg command implementation that allowed for optionally quoted callsigns.

0 lines of code changed in:

atupone 2004-10-29 21:58

hiding flag type to client (anti-cheat) when no identify flag is around

52 lines of code changed in:

lan56 2004-10-29 20:20

add filter.cxx

11 lines of code changed in:

brlcad 2004-10-29 20:01

reword, rename .. not much left to do after dtr cept this entire check probably would do well in a SpamFilter object that tracks better.

16 lines of code changed in:

jeffm2501 2004-10-29 20:00

don't let the cat out of the bag!

0 lines of code changed in:

jeffm2501 2004-10-29 19:43

Make fatrain not spin
add overide for rain spin.
remove alt image dir in prep for server defined texture themes

22 lines of code changed in:

dtremenak 2004-10-29 19:11

clean up spam checking. (yes, read this message and the patch, lan56).
don't crash while stripping whitespace.
use temporary variables to improve readability and avoid repeated indirections.
use TextUtils, it's there for a reason.
don't be scared of whitespace, compilers ignore it.
comment the dang code.

31 lines of code changed in:

trepan 2004-10-29 17:42

listen to bryjen, for he is wise (and i'm a sucker for argumentum ad novitatem)

1 lines of code changed in:

trepan 2004-10-29 16:30

clean up SceneRenderer a little

225 lines of code changed in:

trepan 2004-10-29 13:46

add the _noClimb option, so that sloped surfaces can not be jump-climbed

29 lines of code changed in:

jeffm2501 2004-10-29 12:56

draw environment before transperant objects
fix density crash
make puddle lists be rebuil on new context.
make rain color work.
fix rain pause update issues ( rain gaps ).
Add busted culled rain option.

278 lines of code changed in:

trepan 2004-10-29 12:52

when saving worlds, put quotation marks around BZDB vars that have spaces

6 lines of code changed in:

brlcad 2004-10-29 07:42

ignore mismatched shots regardless if the player has thief. (manu)

4 lines of code changed in:

trepan 2004-10-29 05:03

use a color to tint the sky

19 lines of code changed in:

trepan 2004-10-29 03:42

debork replay (for real this time), and fix some polygon geometry

99 lines of code changed in:

brlcad 2004-10-29 01:34

don't repack/resend bogus shots since that should be a cheat (lets you get away with neat things like normal shots that track you like a guided missile) -- thx to manu for seeing that

0 lines of code changed in:

brlcad 2004-10-29 01:13

er, do what was written too

1 lines of code changed in:

brlcad 2004-10-29 01:12

sanity check the impossible that bt showed somehow unimpossible

10 lines of code changed in:

Pages: « Previous 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 Next »

Generated by StatCVS 0.2.2