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Summary Period: 2004-09-26 to 2004-09-21 (Commits 5482-5531 of 9331)
apparently you have to initialize these suckers.. will need to add --with-kerberos until we can auto-check or verify on all platforms that it's working better (e.g. make it not fail if no kerberos is found).
1 lines of code changed in:
changelog entry for real this time
1 lines of code changed in:
changelog entry and missing file for -synclocation
3 lines of code changed in:
modernize & commit -synclocation patch
25 lines of code changed in:
make bzfs clean up kerberos cache on exit
21 lines of code changed in:
Cleaning structure after using, init is now login, logout has been put in
72 lines of code changed in:
do not use MUZZLELENGTH directly, it cause self-death during spawn expansion
8 lines of code changed in:
add default keys 4 and 5 for radar zoom in/out
2 lines of code changed in:
constify and ws
4 lines of code changed in:
simplify callsign completion code slightly; stay < curMaxPlayers when iterating
5 lines of code changed in:
callsign completion does not work quite right
4 lines of code changed in:
add squishFactor and spawn expansion effect
91 lines of code changed in:
switch zoom in/out, so zoom in actually shows more detail; default key/wheel bindings might have to be adjusted
6 lines of code changed in:
change default item to 'enhancedradar', so spelling is consistent
1 lines of code changed in:
another touchup for flag effects, fixes some physics too
37 lines of code changed in:
Make DXJoystick actually work under MingW if DX is available and the right version and not broken, and add a configure test to check for broken/mismatched dinput stuff and not compile DXJoystick if it can't.
28 lines of code changed in:
touchups for the flag effects
4 lines of code changed in:
add animated effects for T, N, TH, O, and CL flags
315 lines of code changed in:
Reverting disabling of ev joystick
7 lines of code changed in:
Try to build DXJoystick on MingW, and note in the README why it probably won't work. Recommend using SDL on MingW.
31 lines of code changed in:
revert some testing junk
1 lines of code changed in:
add new files and fix up the command line args to g++
5 lines of code changed in:
don't play loose with bit masking and boolean
3 lines of code changed in:
Follow brlcad advice on removing BZDB dependence inside EvJoystick
4 lines of code changed in:
use list of arrays for obstacles
350 lines of code changed in:
Adding Login Menu to strong authenticate
179 lines of code changed in:
Some event driver are bugged, so prefer disabling it via BZDB forever
3 lines of code changed in:
using MeshFaces for display of teleporter link planes, prelude to arbitrary link planes
707 lines of code changed in:
improved ray collision algo, and some formatting
392 lines of code changed in:
set temp dir on windows to config dir /temp
2 lines of code changed in:
support for platform specified temp dir name
19 lines of code changed in:
only copy the MeshFace plane if it is wanted
3 lines of code changed in:
copy the MeshFace plane in isCrossing()
4 lines of code changed in:
add the new types to makeObstacleList()
16 lines of code changed in:
don't include invisible meshface scenenodes
9 lines of code changed in:
cheasy meshface coldet
85 lines of code changed in:
disable the listing of master bans on VC5 builds because the list code doesn't compile
9 lines of code changed in:
trim trailing whitespace from the MOTD
15 lines of code changed in:
Using ctrl+"Mouse Wheel" to Zoom in/out the window
8 lines of code changed in:
make it compile without kerberos
1 lines of code changed in:
BZDB var displayBinocular (boolean) become displayFOV (float)
53 lines of code changed in:
make the cache file name less platform specific
4 lines of code changed in:
check that username and password are set before trying to send them
4 lines of code changed in:
removing requirement for kinit, but should define 2 bzdb variable: username, password
43 lines of code changed in:
Using cache exclusively for bzflag. Should now use kinit -c /tmp/krb5_cc_bzflag to get ticket
5 lines of code changed in:
remove a couple of old items
0 lines of code changed in:
remove mesh faces that are on the ground, and pointing downwards
23 lines of code changed in:
added a bottom to the hemispheres
95 lines of code changed in:
add how bzadmin is more specific with its reasons
1 lines of code changed in:
notes to make sure everybody gets a build
4 lines of code changed in:
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