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Summary Period: 2003-10-26 to 2003-10-20 (Commits 1982-2031 of 9331)
added tanks getting stuck on pyramids
2 lines of code changed in:
added some l33t tweaking per eric s raymond jargon dictionary
16 lines of code changed in:
map info->team <-> menuindex correctly; make manual team selection work again; we still need real info about team counts to make auto team balance
25 lines of code changed in:
use clear() instead of pop_back() loop
6 lines of code changed in:
fix implicit int->enum converion, rewrite the code a little
10 lines of code changed in:
document the automatic team
4 lines of code changed in:
applied patch that adds client-side automatic team selection
1 lines of code changed in:
applied tupone's patch ([ 828522 ] Let system choose your team)
the client can select to automatically join a team
presently the team selection is random, but it may be updated in a backwards-compatible way.
eventually needs to join the most empty and weakest team. eventually, the server can also
get involved with a server config to auto balance team joins.
117 lines of code changed in:
added ability to set automatic team via command line
13 lines of code changed in:
applying tupone's patch; added member function to set a player's team
6 lines of code changed in:
added automatic team selection label as default
4 lines of code changed in:
added automatic team label and invalid index protection in accessors
20 lines of code changed in:
added automatic team
1 lines of code changed in:
ws
72 lines of code changed in:
TODO before next release : void
1 lines of code changed in:
ws
181 lines of code changed in:
Networking section and obsoleted things
12 lines of code changed in:
if world doesn't specify color for base, assume 0 and don't crash
17 lines of code changed in:
added a spanish slang
3 lines of code changed in:
Stop the madness
4 lines of code changed in:
stdin/stdout bzadmin on win32 working
3 lines of code changed in:
auto-team patch breaks protocol, but is good stuff and should really make this release.. learner slips mac and tim a 0 a day's worth of patience.
4 lines of code changed in:
bug fling
0 lines of code changed in:
let burrow hit Narrow
1 lines of code changed in:
silly salty i
1 lines of code changed in:
merge prob
1 lines of code changed in:
BZDB-ize _tankExplosionSize
5 lines of code changed in:
clean up the poll initiation message that lists how many votes are required
1 lines of code changed in:
added thiefdroptime bzdb var to configure how long a thief must reload after losing thiefage; set to half the normal reload time by default
2 lines of code changed in:
added thiefdroptime bzdb var to configure how long a thief must reload after losing thiefage
2 lines of code changed in:
made thief have to reload after dropping flag or stealing another's flag; and whitespace
1498 lines of code changed in:
added forceReload() method to make a tank have to reload for a specified amount of time; fired shots are obliterated to force the reload
267 lines of code changed in:
update bugs state
2 lines of code changed in:
BU can now hit TH
1 lines of code changed in:
If tank has a size modifier, adjust the center of the tank vertically, based on that modifier, as radius checking fails for BU shots
10 lines of code changed in:
make note of the squish from too far away bug
3 lines of code changed in:
update bug
1 lines of code changed in:
bugs down
0 lines of code changed in:
fix med tank screw up * shazam
1 lines of code changed in:
doc invisi-thief bug
2 lines of code changed in:
move new bug to old bug
2 lines of code changed in:
added 2 bugs (burrow vs thief and tiny expansion stuckage)
4 lines of code changed in:
_maxFlagGrabs is a BZDB item now
5 lines of code changed in:
Tim said it seems to be fine. Good enough for me.
0 lines of code changed in:
ws
1 lines of code changed in:
updated to reflect recent implementation of roaming/shift keys and gamma control, plus just reads a little better
13 lines of code changed in:
Added bzadmin to README.Linux
1 lines of code changed in:
Added bzadmin to DEVINFO
1 lines of code changed in:
Thief always has a grab of 1 so it always get sucked into the ether
2 lines of code changed in:
undo learner
2 lines of code changed in:
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